Matters of Reassembly.

About the Project

Matters of Reassembly is questioning the concepts of waste and thereby the systems of assigning value to material in modern western culture. It proposes that discarded materials need to be considered as resource and to apply methodologies of re-using. Matters of Reassembly is about disassembling discarded products and finding a new purpose and function for these elements in the synthesis with natural materials, resulting in functional interior objects.

Graduation Project, 2020

Social Design (MA)

Design Academy Eindhoven


The connection of human-made elements with natural materials create visual tension as an aspect of beauty. Beauty = Order x Complexity (G. D. Birkhoff). The materials are connected in ways, that they can be easily undone for further re-use. There are 3 types of connections: rivets to connect metal with metal, screws to connect metal with wood, and pegs cut from the same wood to connect wooden pieces.


What we refer to as nature is actually an appropriated natural environment encroached by the invasive human species. When one speaks of natural forests in the context of Europe, it is inevitably about a human-made habitat, controlled by industries and markets with utilitarian measures. The elements gathered for this project are either windthrow or logging debris, neither of them is part of the wood industry, nor are they essential element of the biosphere – at least not at the point of gathering. At the end of a period of use, the elements can be returned to the systems of nature, as they stay untreated and unchanged.

Elements of Human Production

Matters of Reassembly is about the act of collecting unappreciated products from people, to disassemble them to the last piece in order to remove the classification as waste. And to give the single element a new purpose in order to stretch out the life cycle by re-using as an alternative to current recycling methods. These metal elements are familiar to most people, but put in such different application and setting, that it blurs the traces of origin.


Each element of the objects has an individual code engraved, which refers to the virtual archive with information on origin, classification and new object. The archive contains detailed information of each element, that can be excessed by both the maker and the user. Each re-use of an element gets entered by the maker. Thereby a network of makers can share material resources and create a powerful information database were movement of elements and periods of use can be followed.

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Jan-Micha Gamer